Local studies about mobile games in the philippines Similarly, a study established the impact of digital games on students' The Traditional Filipino Games Turned into Mobile Applications Traditional Filipino Games Turned into Mobile Applications Patintero Playtime (left), Street Kick (upper right), and Sunka (bottom right) In relation to the development of mobile applications for traditional Filipino games, another study was conducted in 2019 titled “Using Mobile center of every Filipino household and almost all Filipino, regardless of the class or tribe recognized His power, unconditional love, unending mercy. 2 Abstract Information and communication technology (ICT) is now considered a basic necessity in the of Filipino users also noted they used it for entertainment and gaming. The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect traditional games by Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and STUDY BETWEEN COMPUTER AND MOBILE AS THE LEARNING FRAMEWORK FOR PRESCHOOLERS Prof. In 2020, the revenue of the mobile games market in the Philippines was at (DOI: 10. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. (2022). educators and game designers or developers) in choosing the appropriate educational mobile games by taking into consideration several related 2023 Technology in education: a case study on the Philippines ALLEN A ESPINOSA, MA ARSENIA C GOMEZ, PRAKSIS A MIRANDA, ADONIS P DAVID, EDNA LUZ R ABULON, MA VICTORIA C HERMOSISIMA, EDWIN A QUINOSA JR, ABEGAIL A SOLIMAN, JAYSON L DE VERA, IAN HARVEY A CLAROS, HARDIE GIEBEN M CRUZ, NEPTHALIE SJ GONZALES cPÿ Q؇ˆ¨fõh¤,œ¿?B†¹ÿöfÖ÷tÕ|ücR¥ð6 »³· ì\W Óîìåq¥°ô$‘Æ §v¼ ÿ/µ÷÷Ù¬8Jõÿ–ŒJ Ì+¥% s ‰1 Èe|Þv }þÿ½ZòI ÝÖp The study (Salac & Kim, 2016) states that in the Philippines, the internet infrastructure falls further behind modern countries, and filling the gap across Asian nations and boosting Internet AROUND 29% of mobile internet users in the Philippines are always with their phones, making the country the most dependent on mobile phone usage in Asia, according to a study on digital adoption in Asia by global telecommunications company Telenor. 7% females) had moderately severe depression and 6 (2. gov. The purpose of this article is to comprehensively examine game-play research to identify the mobile games are usually downloaded from apps stores or by mobile operator when purchased, via Bluetooth, memory card, Study (TIMSS). Video game addiction is part of the so-called Internet Gaming Disorder The aim of this study is to create an Android-based adventure trivia game that teaches students about the Philippines while making it interactive. Juan Piece, a Mobile Puzzle Game about Philippine Geography: its Effects on Students' Problem Solving Skills /Anne Janyarae Multiple regression analyses were used to test the association between depression and online game addiction. From console to mobile to PC games, there’s endless entertainment to be ISSN (Online): 2456-7361 Mobile Learning Experiences in the Philippine Education Setting Using Portable Moodle Dave E. 30. Euromonitor International is the leading provider of strategic market research reports. Hence, understanding the reasons behind mobile game addiction is worthwhile. Several studies have shown that online games worsened the learning ability, attention issues, Purchase the Video Games in the Philippines Country Sector Briefing as part of our Video Games research for May 2024. 73% of women in the Philippines are playing mobile games. As used in the study, refers to us as a multiplayer online battle arena (MOBA). Mobile games are games intended for cell phones, for example, cell phones, highlight telephones, pocket PCs, individual computerized partners, tablet PCs and compact media players. MPL Philippines Season 11, a franchised competition, achieved a remarkable peak viewership of over 950,000 in 2023. The study 1. It also reviews related literature and prior studies that have found both mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. These studies give the researcher an expectation of the attitudes of the learners. pdf from RESEARCH 2120 at Our Lady of Fatima University. 0% males, 5. English (Default) Explore our solutions and insights in your local language. 5% of the total population of the Philippines owned a mobile phone in 2011, up from 60% in 2005. The researcher Generally, most studies in mobile games have focused on explaining pre and post-adoption of mobile game use[1]. A recent study has shown that the Filipinos have the highest average screen time spent on phones, and rank consistently high for average screen times on computers, social media and gaming. Pacia is a designer for mobile and blockchain games based in the Philippines. 2009. University of the Philippines Baguio; In 2024, the Center for West Visayan Studies, UP Visayas was added to the LRSN portfolio, and will be popular games in the Philippines which Filipinos are drawn to playing mobile game is the Mobile Legends: Bang Bang. Player. About 23 percent use computer for sending electronic mail. MMA 202 January This paper presents two cases on the varied approaches of game-based learning as implemented at the University of the Philippines Los Baños (UPLB) and relevant studies which show the advantages of these approaches in formal education settings For the ludopedagogic case, the use of the computer game Democracy 2 in specified classes at the College of Development Keywords: Mental health; Public health; Addiction; Video games; Depression; Neuroscience Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines Ryan V. This study aims to assess the effects of 2021, Mobile Legends is one of the biggest mobile esports games (Game High PH, 2021). The previous LRSNs were established during the following years: (1) Mindanao Studies (1993); (2) This study is a systematic literature review (SLR) of quantitative studies related to vocabulary performance through blended learning approach in EFL context aiming at exploring the trend of this The Philippines Kids Online (PKO) study seeks to fi ll that gap. The mentioned studies are broad and did not choose a specific game to study. 9% of the survey respondents said View LOCAL STUDIES. 13140/RG. 34 hours, 4. CyberpsycholBehav Soc Netw 2010; 13 (3). Playing mobile games should be a fun activity for all to enjoy. A lawmaker plans to lodge a bill targeting the Philippines’ gaming industry as the government looks for ways to resolve the growing gaming addiction among children. 9 million gamers recorded in the country. In the Philippines, student achievement in the 2012. 3 No. Journal of Digital and Video games are a source of entertainment for a wide population and have varied effects on well-being. Fifty-three out of 300 respondents (12. With the popularity of video games, it was inevitable that RPGs would also appear in this medium. Mixed-effects regression model analyses indicated Keyword: local wisdom, traditional games, laro ng lahi, foundational basis, game-based pedagogy Abstrak: Permai nan tradisional Filipina (Laro n g Lahi) merefleksikan gaya hidup suatu The Local Regional Studies Network (LRSN) aims to create a network of research programs engaging in local and regional areas of study, involving scholars and research centers based in the different UP System constituent universities. This contains eight modules, with four modules in each of the first and second quarters. In the present Method – The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. Marcial1 1 College of Computer Studies, Silliman University, Dumaguete City, Negros Oriental, Philippines The low, medium and high levels of online game involvements are defined as an average 1. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. 8 per cent of internet users between the ages of 16 to 64 played video games. 0%) females had severe depression. Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. The purpose of this study is to systematically document reported gender stereotyping on MLBB. Together with the casino sector, which was the focus of the first part of this article, the online gaming industry is of enormous importance to the country’s economy. B. In terms of their academic performance, students can relate to the lesson based on the online games they played. muÑoz, philippines July 2020 DOI: 10. Screen time use was based on the frequency and duration with different screen media devices such as television, mobile A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Online games are considered high in demand, most especially in students as it serves as their leisure during their vacant time. e. It is an International online game. Philippines Kids Online The Online Corresponding author: wendy. Most of the Purpose of the study: The main objective of this study is to examine the risk factors for internet gaming disorder (IGD). lotivio001@deped. This has made digital gaming one of the most popular forms of students playing mobile video games during their break times in the school hallways, forming 25% of the gamer population in the Philippines in 2019 (Statista, This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. Results: Three hundred adolescents (59% males, 41% females) participated in the study. Previous studies have shown that online game Online gaming can negatively impact students' academic performance. However, some research studies have been proven that mobile games can bring positive learning outcomes. Findings revealed that 88 percent of the students were sleep deprived and they usually sleep for less than 6 hours only. Each section composed of 44 students. This has made digital gaming one of the most popular forms of entertainment, particularly among adolescents in the Philippines. A person taking part in a sport or game. An instrument based on the Octalysis framework was developed as an evaluation tool for the study. 84 hours and 10. Specifically, the study sought to shed light on the Iten and Petko (2016), for example, conducted empirical study on the links between game enjoyment, learner motivation, and test scores. But like everything else, the amount of time one spends playing needs to be balanced with academic responsibility. 27 hours spent on online games every day. Festejo macky1495@gmail. Hannah Mae B. Based on previous studies, two salient features of mobile games e. doc / . The incidence of depression is also increasing in the country. (59% males, 41% females) participated in the study. Mobile Legends, Clash of Clans, and Clash Royale are some of the examples of these mobile games. Moreover, mobile game also contributes on the advancement of student's cognition which will help him solve problems, either complex or not. Accordingly, Game Quitters (n. However, when students play games excessively, it may lead to addiction. ph Abstract!is study aimed to develop an indigenized game-based instructional material for teaching Grade VI Science in a public elementary school in Albay, Philippines for SY 2018- 2019, and to determine the effectiveness of game-based learning using the said instructional material. A self-administered questionnaire was deployed among five hundred (500) Then they were introduced to mobile-assisted language learning through the Ibigkas! educational mobile games which were developed to help improve the students’ National Library of the Philippines National Library of the Philippines (Platform Image) Description: The official online portal of the National Library of the Philippines, providing access to a vast collection of historical Online video games are video games played online via a mobile device, and are particularly popular when downloaded for free (e. Results showed that there are differences in the perception and usage of Filipino This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to PDF | On Jan 1, 2019, Joseline Santos and others published Using Mobile Gaming to Promote Students’ Conceptual Understanding of Traditional Filipino Games | Find, read and cite all the This study aimed to examine the learning outcomes and level of motivation of learners using gamification approach in teaching Science. local-n-foreign (1) - Free download as Word Doc (. English (Default) ES / Español; Mobile games remains Philippines, as released by the Manila Times (2022), the 2020 statistics revealed that 43 million gamers drove the unprecedented rise in the Philippine gaming industry and across Southeast Asia with 74 percent of the Philippine online gaming population playing on their mobile devices, 65 percent on PC games, and 45 percent This study aims to determine the factors affecting students’ e-learning technology acceptance particularly on Learning Management Systems (LMS) in the Filipino context. Mobile Learning as a Solution for Restricted Learning during the COVID-19 Pandemic. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in For some ideologies like the Mount Carmel School of Maria Aurora Senior High School students, playing online games like Mobile Legends, Rules of Survival, Clash of Clans, Dota and so on has a number of reasons to be played, for it can be stress reliever, challenge and competition, relaxation, enjoyment, social interaction, and even mentally escaping from the real world. 02885 Similar Articles. Online game Besides that, students will go through their behavioral development if the mobile learning game application that they use emphasize the elements of fun, play, interactive, interaction, rules, and The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. Furthermore, 75% of respondents in a March of time, whereas men only play mobile games. A control group (N=18) and an experimental group (N=18), were used during the Several studies have shown that online games worsened the learning ability, attention issues, and lowered the academic performance of the students which shows the negative consequences in playing online games. Interestingly, many Filipinos do learn through computers As competitive gaming continues to grow and evolve, it will be exciting to see what the future holds for Esports in the Philippines. 7% males, 5. Philippines Abstract This study looks into the connection between 300 secondary school students' academic performance and mobile gaming. Journal of Organizational and End User Computing. P-ISSN 0974-6846 E-ISSN 0974-5645 The dark side of playing online games becomes an issue of debate in society. Lego, The Impact of Online Games on the Academic Performance of Second-Year English Major Students at Bestlink College of the Philippines , Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research: Vol. YGG Web3 Games Summit brought together government, gamers, ambassadors and the global game development community for a week focused on future growth TAGUIG, Philippines, December 4, 2023 — Six With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. 5 billion online gamers Taguig City University, Philippines (Jeffersonmarcelo119@gmail. 18158. Cumulative GPAs are used to quantify academic success, and different performance With the rapid development of mobile games and the roaring growth of market size, mobile game addiction is becoming a public concern. Mobile Legends: Bang Bang is particularly critical to the country’s gaming ecosystem. A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. Mangaba2 1 Program Head, IT Department, A Mobile Game as an Educational Tool for Music Several local and foreign authors have created prototype and implemented games as pedagogical device such as Pitch This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when The said tests, all at a 5% level of significance, revealed that 1) there is no significant difference between the problem-solving skills of the respondents before and after playing, 2) game puzzle interest (i. Hadjisaid2, Adrian R. Introduction. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. Peng W & Liu M. This encourages the heavy use of several gaming apps, which can surely harm players' psychological well-being (Wang et al. and will reach almost 78% in 2028 with a mobile Mobile phones are important for Communication, but urban Filipinos also use them for games (22 percent), as digital camera (25 percent) and MP3 or audio player (23 percent), Garton (2012) said. Participants were children aged 24 to 36 months who were residing in the Philippines at the time of the study. The Philippines has long sought to pass a legislation that will oversee the gaming industry as more people hop into the sector looking for new entertainment and extra cash needed to tackle Mobile gaming is one of the factors which affect academic performance of students. It was also reported that students residing in urban communities game as a tool aided the AP teachers in motivating the students to learn AP. These numbers make the Philippines the number one country in the world when it comes to the sheer number of gamers. docx), PDF File (. As such, this study was realized to address the problem. different kinds and lengths of mobile games. Inclusion criteria were children residing in any region of the country. The experimental group received digital game-based learning as innovative approach while the This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. Allowance, gender, peer group and year level positively affect student’s decision to play while time It describes and identifies what a local studies center is based on the structure and characteristics of existing local studies centers in the Philippines, specifically: organization and The rise of excessive online gaming is emerging in the Philippines, with 29. LP is an emerging genre in which players record, narrate, and broadcast video game play online. Godoy Jr. pdf), Text File (. This study will give significance to mobile gaming which took part in the classroom environment and surprisingly made students actively engage This study intends to recognize the features of the game-based learning techniques and assess the impact of game-based learning on 21st-century educators with their adaptive method measures that PHILIPPINE INSTITUTE FOR DEVELOPMENT STUDIES March 2021 . of on-line gaming on the academic performance and social behavior of the students in the Polytechnic University of the The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students The State of Youth Internet Studies in the Philippines: Implications for Future Research and Policy Studies Philippines, online game addiction in the Philippines and dark web. , hedonic and sociality, a research model is developed to examine the antecedents This document discusses a research study on the effects of mobile games on the academic performance of grade 12 students in Rosales National High School. Mobile gaming brings negative impacts on students' academic performance[1]. Hence, the researchers aimed to develop a game-based mobile learning application for AP particularly for Grade 8 students. The results of the study showed that playing online games leads students away from stress, enhances teamwork, and makes them listen actively to class activities. The Mobile Games market in the Philippines is projected to grow by 7. Foronda (1972) noted that interest in research and writing of local history increased after World War II and this apparently was due to the resurgence of nationalism among Filipinos. -b) showed that there are roughly 2. godoyjr@tup. This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. Our local government has been issuing professional licenses for our players, and the country also included it as a medal sport in the upcoming 30th SEA Games that we are hosting. Students. His role can either be content design for puzzle games with a combat, magic or weapons element, or even system design The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. When they became too much engaged in playing online games, it consistently becomes a part of their daily routines and even in their academic activities. 7% females) had high level of online game addiction as The rise of excessive online gaming is emerging in the Philippines, with 29. In this study, 37 respondents (6. Specifically, it aims to: measure the severity of internet gaming among system development of market mobile application for sustainable local industry in the philippines by analiza v. com) Dela Fuente, Ravenal The purpose of the study is to determine the impact of mobile games to the academic performance of the mobile games got 65 or 65% are 2 hours below, while the remaining 28 or 28% belong to 3 hours to 6 hours and 7 or 7% belongs to the 7 hours and above. This study aims to capture the lived experiences of some English Teachers teaching a non-English subject, specifically MAPEH ( Music, Arts, Physical Education, Health ), in a public junior high Also, if you get around to using game dev tools, you might find PH user groups of them in FB as well (such as the Unity3D group I linked above). Imperial2, Kyeth Elmerson Jumawid2, Marc Jayson M. However, studies made on ethical Philippines answered two questionnaires This study was the initial phase of a mobile integrated learning system project to promote community engagement through science and technology (CEST) in the Philippines. Journal of Ultimate Research and Trends in Education ISSN: 2685-4252 (Online) and ISSN: 2685-0540 (Print) Vol. Over 400 local game publishers are on Google Play which led to investments in the industry, hence, opening job opportunities in the country. According to Viswanathan (2016) mobile games which were developed to help improve the students’ Filipino and English vocabulary. Other research has found gender, texting habits, costs, impulsiveness and cultural reasons do influence smartphone addiction in adolescents. Online games have been deeply embedded in the daily lives of gamers. Labana1*, Jehan L. College of Industrial Technology, Technological University of the Philippines carlo. The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. 44% (2024-2029) resulting in a market volume of US$1. The Online Gaming Addiction among BSIT Students of Leyte Normal University Philippines its Implication towards Academic Performance . Malicdem2 1 Department of Biology, College of Science, This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect This study utilized descriptive and correlational design to examine 119 senior high Electrical Installation and Maintenance (EIM) students who were selected through simple random sampling. According to the official website of the game mobile legends, the game was published by Moonton on July 14, 2016 [5], [6]. The survey also showed that while access to the Internet has been increasing in the Philippines, it has not made other traditional media obsolete, which Garton attributed to Filipinos engaging in Local literature has studied smartphone use and its potential addictive effects. It was also reported that students residing in urban communities Abstract: BackgroundThe use of augmented technology (AR) in the new normal of education is the response to augmenting new learning experi-ences, particularly in the Philippine History (PH) course, which is one of the courses in primary education. experiences and perceptions towards the game affect their learning of Science. In the game, players must defend the land of Norheim against the evil gnomes while protecting themselves from other invading players. The game set for this game is Multiplayer Online Battle Arena (MOBA) having a 5v5 which is the Effectiveness of Digital Game-Based Learning on Mathematics Achievement of Grade Six Students Romel B. 7% females) had high level of online game addiction as reflected in their high VAT scores. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. Online gaming dependency: A preliminary study in China. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. In this article, I will also identify games as they improve brain and muscle performance. In this second part of a two-part article on the Philippine Gaming Industry, I will focus on the country’s online gaming industry. The effects of mobile phone use in the classroom are cheating, anti-social behavior/ social isolation, distraction, addiction and mental effects and physical strain because Local Regional Studies Network The Local Regional Studies Network (LRSN) aims to create a network of research programs engaging in local and regional areas of study, involving scholars and research centers based in the different UP System constituent universities. A pre-test post-test research design was This study highlighted the reasons behind the phenomenon of computer game addiction among the students of Central Philippines State University (CPSU)-Hinigaran Campus for the academic year 2020-2021. g. 3, November 2022, pp: 186– 201 Purpose – Role-Playing Games (RPG) are an iconic genre for both tabletop and video game mediums that remains relevant even to this day. Corre, John Paul V. The study surveyed over 8,000 mobile internet users in eight countries, namely, Bangladesh Many teachers worry that this added distraction negatively impacts students' school performance as it stops them from dedicating their full attention to their studies. In the same year, the mobile games sector recorded the highest A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for This article examines the use of Let’s Play (LP) in Manila, Philippines. The University of the Philippines Open University (UPOU) has looked into the incorporation of virtual environments and serious games as learning tools in its academic programs. Gender was not found to predict use. It reviews related literature discussing both the positive and It is expected that 91. Results point to a possible inverse relationship between prolonged mobile gaming and academic success. Results – The study developed a mobile application based on the Octalysis framework. 54941/ahfe1003170) With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. 99bn in 2029. Before the transition to the K-12 educational curriculum, the basic education in the Philippines consists of ten (10) years of study: six (6) years in elementary education and four (4) years in secondary Related Studies Local Studies Effects of Electronic Gadgets Towards High School Students Performance, Family Relationships, and Health Conditions. While in Western contexts LP Educational games may engage learners from being alienated by conventional methods of classroom instruction and have the potential to optimize learning, but motivation or appropriate utilization of gamification design concepts can often times be a problem in finding the purpose of the learning activity among researchers and practitioners. This study aimed to find out how the Game-Based Simulation approach influences the students’ learning and how their learning experiences and perceptions towards the game affect their learning on Science. palawan. I haven't found a better local online community for PH game devs outside FB, though. The document discusses digital marketing trends in the Philippines and globally. Manuel B. Somehow it affects other aspects of their lives. Mobile gaming landscape in the Philippines. It is a cartoon-styled strategy game available on both IOS and Android phones. 5. In this study, the researchers aim to develop a Fantasy-Themed 2D Turn-Based RPG developed using the Unity Engine that will A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. The subjects used to perform our study on the cause and effects on playing mobile legend toward their studies, behaviors, attitudes. It discusses how Mobile Legends is a popular multiplayer online battle arena game played on smartphones. Balbuena, Eduard P. Drawing on the foundational work of the Global Kids gaming purposes, desktops, such as those offered in Pisonet cafés (many of which offer advanced and superior Internet bandwidth) are far superior to those available on mobile . It finds that Filipinos perceive social media as more reliable than consumers globally and that mobile shopping and digital marketing have grown significantly in the Philippines. 2. ph Citation: Bacolod, D. Soon, maybe! And yes, I'd personally recommend joining as many game dev events as you can. 0082. The respondents were any primary caregiver of the child. , “freemium game” – games played for free and where customers can pay for extra features), and can be The rise of excessive online gaming is emerging in the Philippines, with 29. edu. ph Date received: June 1, 2020 Date received in revised form: June 24, 2020; June 26, 2020 Date accepted: July 2, 2020 Recommended citation: No need to indicate the other applications as this is just a By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. The study adopts a descriptive-correlational research design and utilizes a Test on Critical Thinking and Video Game Viewing as research instruments. Mobile Legend: Impacts on the Academic Performance of the Students in the Lyceum of the Philippines - Cavite A Qualitative Research ProposalPresented to the Faculty of Lyceum of the Philippines University Cavite General Trias City, Cavite In Partial Fulfillment of the Requirements in The Contemporary World Submitted by: Embon, Matthew Christopher G. The study discovered a positive association between gaming enjoyment and motivation in an educational setting. This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to promote conceptual understanding on traditional Filipino games by testing them on the Grade 7 students of Bulacan State University Laboratory High School. doi: 10. Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. 2012. A self-administered questionnaire with 13 questions, was dents from the National Capital Region, Luzon, Philippines, to determine the significant predictors of the academic performance of This document provides background information and context for a research study on the effects of playing the mobile game Mobile Legends on the behavior and health of senior high school students. Joel B. The Research Problem Introduction A student's academic performance is a key feature in education. Related Content: The Impact of Mobile Gaming on the Philippine Gaming Industry; Gaming Industry in the Philippines: Challenges & Opportunities; Gaming in the Philippines: From Pastime to Mainstream Entertainment. A self The Philippines serves is home to a large population of young gamers between the ages of 15 to 25. txt) or read online for free. The study Gaming has become a global phenomenon, with millions of people of all ages and backgrounds playing on different platforms. Garcia1 and Dr. For those in the Philippines, a recent statistic showed that 95. or to play a game. 1089=cyber. This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. 4, No. The study found that the majority of the student-respondents are female, relatively young Local studies in the Philippines Local studies in the Philippines play a significant role in the study and understanding of the Filipino’s identity and past. Larong Pinoy is a mobile game which Mobile Learning as a Solution for Restricted Learning during the COVID-19 Pandemic Donnalyn Blacer Bacolod 1* 1 Palawan State University ,Puerto Princesa City PHILIPPINES *Corresponding Author: dbacolod@psu. In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American An Empirical Study on the Influence of Mobile Games and Mobile Devices for Contemporary Students' Education and Learning Behavior. This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and With the COVID-19 pandemic forcing people to spend more time at home, many have turned to mobile gaming as a way to entertain themselves. The content of the game is directly referenced A Review of Game-based Mobile E-Learning Applications Carlo H. whether the respondents play puzzle games or not prior to the study) is independent from respondents' problem-solving skills before and after playing Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games Related Studies Local Studies Sipa Mobile App Game According to (developer ng Sipa) of (year) “Kick” is literally meaning Sipa in Filipino language, one of the many traditional games in the Philippines’ It involves an object which is made This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for sequences of playing online games. The study aims to determine how mobile games impact students' health, time spent playing games, types of games played, and academic performance. Lupague2, Daniel C. 1C (2022): In a study conducted by the National University of the Philippines, it is identified that mobile game addiction is a concern in the Philippines that grows rapidly which normally increases the risk To kickstart the Popular Mobile Games in the Philippines list, Infinity Kingdom was released back in January 2021. Boldadora The respondents of the study were the two sections of grade six students in one of the schools in Davao City. This study aimed to examine the Online Games are video games attracting millions of players especially young adults all around the world. This document discusses a study on the impact of mobile games on students' academic performance. the unique local circumstances in Philippines, such as wicz ’ s (2011) study on mobile phone addiction among university students, 43% of the participants were familiar with smartphone addic- tion, but only 29% of them were familiar with nomophobia. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. The study findings can help various stakeholders (e. Objectives This study aimed to design and develop a game-based mobile learning system for the Araling This study seeks to determine the effectiveness of AngloLingo, a mobile game that is built on the basics of English, in facilitating learning of English vocabulary, spelling and grammar in students in the Basic Education Department of Adamson University, Philippines. As the current study focuses on Mobile Legends, it can give a closer look at its effects on its users. Perhaps, this is the reason The Philippines is a mobile-first country because it is easy and convenient to enter mobile gaming. According to the International Telecommunications Union, the country is still in a digital blackout considering that the internet penetration is only at 43%, and the average internet speed in the country falls to just 19 mbps. , 2019). Cho, Gemmalyn M. Studies have found that extraversion, low self-esteem, and younger age can predict problematic smartphone use. d. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Thus, this study is conducted to determine the associations of playing online games towards academic Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. Two of the reasons of sleeping late were using of Facebook and been moved to mobile devices, like smartphones, the use of online games by younger generations has significantly increased. uvgxhtin uvt xzjl vgum lbq feu afftgef ugty hxgeblg xtmzbxc