Best bg3 battlemaster maneuvers reddit Gather your party and venture forth! I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. The best non magical heavy armor is 18 ac (no dex modifier), the best non magical medium armor is 15 ac (max +2 bonus from dex) and the best light armor is 12 ac (+ full dex modifier). I have tried out several battlemasters, but the only maneuvers I find myself using frequently are Precision Attack, Menacing Attack, and Riposte. Rally is definitely the best Maneuver, yes. With a little bit of a dip into fighter, probably 3 to 4 max. On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. I know it's good in Tabletop DnD since I played it myself. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. Aug 5, 2023 · Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). Gather your party and venture forth! If this is endgame you want Battlemaster. Even on a battlemaster I find it a poor choice. Posting here for more opinions. Jan 22, 2024 · Baldur's Gate 3: Best Maneuvers for Battle Masters in BG3 sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. This gives me 3 ASIs, as well as action surge, to make up for loosing the crit on the first round from assassin (both effectively double your damage), as well as better armor, if I want to, the archery fighting style and maneuvers for additional damage. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! Battlemaster 12 or Battlemaster 8-Thief 4; You go in melee, triggering your Bhaalist Armor, and shoot. As you said, you only need Battlemaster 3 for the manoeuvres so you could do Battlemaster 3/Open Hand Monk 9 or Battlemaster 4/Open Hand Monk 8 for an extra feat. Battlemaster maneuvers i chose, riposte, disarming and distracting attack. This is something I probably wouldn't want as a "Variant Rule" but is better left up to DM judgement. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Its disgustingly low. Basically, Battlemasters are better offensively, but Eldritch Knights are much more tanky, with spells like shield or mirror image. Though thief is highly optional i just used it for fun, as i said i am not min maxing. For a 2-H Build I recommend: Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. It then gets a saving throw against the Maneuver's additional effect. 16 points in str and dex each, 14 con, 12 cha, 8 wis and intelligence each. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Hi there, I'm running a STR-based dual wielder who uses handaxes in melee and thrown. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and BG3 is the third main game in the Baldur's Gate series. This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. trip attack I think the two combination are good, but I still have a lot of difficulty choosing one over the other. Depends how much you want the ASI/Feat vs. Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the 3 days ago · Best Battle Master Fighter Gear BG3. Action surge lets you activate Aluve turn 1 and still attack. I find it better to take something else, even simple ability score increases. So how to play this? Battlemaster maneuver In the case of Battlemasters, you can take Precision Attack to help offset the -5 to hit. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. BG3 is the third main game in the Baldur's Gate series. - 2 levels of fighter, taking Battlemaster as the archetype. That's good. Don't. Mainly shield. So far I've figured, I'm already using my bonus action every turn, so that rules out a few options. But in BG3 it's one of the worst things for fighter. This dude kept making his saves like nothing. The Rogue 1 is for background reasons and more Skills. This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. GWM/SS can be overkill against low tier enemies, sure, but Act 1 still has a lot of bosses that make great pincushions. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. the thing is feinting attack adds the d8 to the damage roll. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the BG3 is the third main game in the Baldur's Gate series. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). The #1 reason why this goes above Tripping is because it targets Wisdom saves , which is usually a weaker save at low levels (i. Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. 63 votes, 46 comments. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. An unarmed strike is a "Melee weapon attack" and "Weapon attack" in system, so any of them that say "When you hit with/make a(n) (Melee) (Weapon) attack" are valid regardless of what optional parts show up. I'm never worried about action economy and my maneuvers all are based around putting my team in better positions as well as always being in the best spot. You also get more control through maneuvers like Trip, Menacing, and Pushing. I use it all the time. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. My Archer will be Battlemaster 6/ Thief 6. Please feel free to discuss your favorite Fighter related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc. Like it's not completely changing up the game like sorc or warlock would, it's basically just letting you do more monk shit, at the cost of less level up bonuses (including a feat which kinda hurts), and at least as far as ive seen, monks best attacks are the bonus action ones Would Assassin multiclass well with Monk and/or Fighter (for Fighting Style, Action Surge, Battlemaster Maneuvers, Longbow/Heavy Crossbow proficiency and eventually Extra Attack), perhaps? Don't mind using some magic, but only to help with things that would help with the Assassin/stealth/poison theme. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Attack +1. Many of the others amount to little more than adding your maneuver die to damage, which isn't nearly as good as the effects of the three I mentioned. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. Then go back to Battlemaster to 8 (7th level is pretty saucy) or even 12 (for that third attack and 12th level ASI). Working on my survey response and reading everything very carefully. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. If you want less min maxy, just get sharpshooter (if you play a martial, a single martial feat is basically necessary), and then grab all the Battlemaster die feats: Fighting initiate and martial adept throwing out a lot of short rest die (6d8 at level 6). Gather your party and venture forth! An alternative build I've been considering is Battlemaster 12. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. It's Warlock. Absolutely BG3 is the third main game in the Baldur's Gate series. As a battlemaster, one of your choices is Sweeping Attack, spend a superiority die and action to "swing your weapon in a… Jan 22, 2024 · Baldur's Gate 3: Best Maneuvers for Battle Masters in BG3 I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. The sneak attack damage isn't even really that big in low rogue level builds so it works well as a strength build too with any good 2h before you get the finesse glaive (you can still use strength even after this). However I hesitate between two combination of maneuvers. Don't let anyone else fool you. This post will be about the Fighter Class. You can spend a superiority fie on each of your companions and then take a short rest to gain your die back as temp hp only goes away on a long rest or when hit. Gloves of the Growling Underdog BG3 is the third main game in the Baldur's Gate series. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Riposte maneuver 2. Three to get subclass battlemaster or champion. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended.
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