Total war difficulty levels differences Oct 5, 2024 @ 10:34am As far as I know the accessible database files do not contain any information on the effects of the battle difficulty setting. Pharao is casual at best, non-existent difficulty at worst. Having made that assessment, I determined to always play on Campaign Difficulty = Very Hard; and to adjust the Battle Difficulty to my comfort level. They just throw everything at you. The difference was readily apparent in Rome because the AI factions seemed to mass produce units at higher difficulty levels and this doesn't happen in M2. I like to do a battle test in custom the first time I pick up a new total war and see if I can be a 10 stack with just my characters and like 2 units. Here's what bonuses the AI gets on different difficulty levels . A subreddit for the Total War strategy game series, made by Creative Assembly. But in Rome 2 they're combined into a single difficulty. Hard is the difficulty were the player and AI are most equal in relation That deals with campaign difficulty. #6. We'd be happy to post it. Not 100% on WH cause it's too new, There are 4 difficulty levels available when starting a campaign: Easy, Normal, Hard, and Expert. The campaign difficulty A subreddit for the Total War strategy game series, made by Creative Assembly. So I would be grateful if someone could clarify differences between hard A subreddit for the Total War strategy game series, made by Creative Assembly. #3. Factions like scythia and dacia are outside of my skill level for hard, whilst the more economically strong nations I can get to vh with a bit of save scumming. I take it you mean like creating a mod to edit the handicaps to player/AI depending on difficulty level. I think hard is the best option for campaign and lower the battle difficulty to normal. comments sorted by Best Top New Controversial Q&A Add a Comment. To start viewing messages, select the forum that you want to visit from the selection below. I agree it's not as fun, but making an AI that makes better decisions is admittedly a tricky thing Easy difficulties typically give morale, income bonuses to the player. Total War: NAPOLEON - Definitive Edition. These are set separately, to When starting a new campaign you have the option to adjust difficulty of battles and the campaignIm curious what exactly changes if I increase the difficulty? For example, if I In RTW, battle difficulty worked mainly by upping the stats of the AI units relative to the player's. When they declare war on the higher difficulties 9/10 times they will actually pose a threat and send an army your way. These levels are separate from the degree of difficulty the Faction choices state, as they affect Is there a way to see exactly what bonus each difficulty provides for the CAI and what penalties I receive? I want to play on the one that provides little penalties to me but little bonus to them. I find that's the sweet-spot for me, where I have a If you just want more challenge then go ahead and jack up the difficulty but can be rather immersion breaking if that matters to you. My Source is Hard - Player receives no bonus, and AI starts to get bonuses. I like Hard, but it's a different style of play from Normal---the AI can really hammer you if you overextend even a little. I always bumped up the campaign difficulty but not the battle difficulty A subreddit for the Total War strategy game series, made by Creative Assembly. I tried legendary, it was OK only AI was over aggressive because it had 3-4 armies against my 1. These notes will give a breakdown of how the buffs and debuffs are for each difficulty setting. Dr_Delicious70. So tactical map is okayif i wanted more A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Early Game and Difficulty Levels in Total War: WARHAMMER. Battle difficulty modifiers? Total War: SHOGUN 2. Here's the relevant part: Difficulty Levels Total War: WARHAMMER features five Here it is (for a nice little sticky, as I can't find it anywhere in the TOC) ***** - On expert the AI gets a morale bonus - on easy the player gets one - On hard and above, AI skirmishers will try to avoid being pincered - On easy the AI will not consider going into loose formation to avoid being shot at - On easy the AI will not consider outflanking, double Total War: ATTILA. So this is how it went, I took a settlement, the AI sends a full stack, I repell it and want to retrain If you go to the official TW blog, the ToB page will have links to all the patch notes. Having a higher level for the general compared to enemy general help for autoresolve , the more the difference the better naturally. Playing on very hard results in pretty hefty routing festivals, once your first units break. Relations bonuses are also common. Solves your issue. Total War: EMPIRE - Definitive Edition Great Britain, but under different difficulty settings. Easy difficulty made it so that their stats were worse than normal, medium difficulty was normal stats, hard was a little better, and very hard was a lot better. And even strategy players who are new to Total War will get behind this quickly. All Discussions So what is the level that makes for a challenging but not impossible game? What do the different difficulty levels do? Thanks everyone, CA should pay some of you guys for the great info!! < > Showing 1-15 of 21 comments . If you are new you most likely want to go with normal. Most of my many hours in NTW have been on VH/VH, though i generally set the Battle Total War: WARHAMMER II. Also, the battle AI in Very Hard, is it smarter or does the computer get bonuses. I decided to list all the differences between difficulties in campaign since I was not able to find them anywhere in details and easily accessible. store. 'Guide to the difficulty levels', for example. The difficulty level does not affect AI behavior on the battlefield in any For battle difficulty, crank it up max if you enjoy Total War challenges. Warhammer II I've been poking around the Warhammer 2 data paks recently and thought others might be interested in how the difficulty affects the AI. It's near impossible to lose a battle on lower difficulties as there are so many different ways to cheese things. Campaign: Medium: good for very slow players that like periods of peace now and then. When we started designing Total War: I would like to know how do the preferences and battle/camapign difficulty levels work in M2TW in comparison with RTW. All Discussions Difficulty levels? subj What do they affect? Campaign AI or battle AI? It feels like normal level in Attila is equal to hard in Rome 2 and Shogun 2 #7 < > Showing 1-7 of 7 comments . Playing Medieval 2 as the Ottoman Empire on Normal/Normal, I wasn't able to win and found things incredibly difficult because of the broken diplomacy system in that game. There is a lot of childish bravado that goes on here concerning difficulty levels. campaign difficulty is how difficult you want the campaign, and battle A subreddit for the Total War strategy game series, made by Creative Assembly. Depending on your skill level Hard battle difficulty seems to be the most Scienter and I have been on yet another Civ IV kick for the last several months. #1. It's bad enough that it makes little sense as it is, but on VH the AI won't even willingly accept gifts or trivialities. Vh/Vh - tend to try the more tricky factions and go different places for empire Reply reply [deleted] • Vh/vh isnt a problem for Rome without mods, they're just in a very powerful I have decided to give myself a challenge so I've set everything on very hard difficulty for the campaign thinking I could somehow manage it. I am glad it doesn't. Take Shogun 2 for example, a total war with some of the least unit variety and still having one absolute powerhouse of a Total War: ROME II - Emperor Edition. I'm about to complete a game as the Ottoman Empire on Normal/Normal and I've found things way way way too easy this time around. View Empire: Total War - Campaign & General Discussion. battle difficulty will be different depending on how I want to play. Battle = Stat boost for enemy. Legendary - Identical to VH but with new "battle Look out for the Gedrosians, the Cretans and the kingdom of Kallatis! On the banks of the Scaldis. Hi everyone, New user here, finally getting a chance to play MTW2. I see 'Difficulty / Difficulty' mentioned a lot on the Rome 2 forum and it made sense in the Rome 1 days because you had Game Difficulty and Battle Difficulty. This comes in handy for variety Every new total war I purchase I start a normal to see how things work; but I know that increased difficulty doesn't increase Scripts difficulty for the AI like it should but only changes lazy things like food and money sh!t like that. Total War: ATTILA. The values vary per game. 1 - Steam News. In the future, it may be better to install the game to a location that is outside of the Program Files folder. Like "C:\Medieval II Total War\" for example. How is the jump from hard to very hard. Is it as big as a jump as normal to hard was? The jump from normal to hard seemed significant just in diplomacy. Mainly leadership/morale is ridiculously high on legendary eg. That's why I play on the lower difficulty levels to limit the amount of Important : the campaign challenge level depend on the faction, rome easy , sparta hard etc. Total War: ROME REMASTERED. We get diplomacy that simply doesn't function. TW games typically don't do smarter AI. This may not be to everyone's taste, but it has worked for me. I'm assuming this rumored "bug" is trueplease confirm Assuming this is true, then i have a few followups: 1. Hard : reasonable AI aggression, everyone'll want to wage war against you, but still quite fun. If you ask if Total War: Pharao is frustrating: Yes, absolutely. Scienter just started playing on Prince and I currently play on Monarch. steamcommunity. I'm sure someone will have the stats laid out somewhere (probably on the TW forums), but this discussion lays out the basic differences. If you have never played an RTS before or are new to the Total War series, i would suggest easy If you find its too much and somtimes it is as every game can be different id suggest upping the map difficulty then once youve beaten that up the battle difficulty,you will see why if you try going straight to VH/VH,you may get away with going from med/med to H/H But when you want to increase from that try VH/H first. If I Total War: ROME II - Emperor Edition. However, my conjecture is that - given RTW2 was sandwiched between STW2 and Attila - battle difficulty has the same effects as in those titles. Battle difficulty seems very similar with the ai being slightly better/more aggressive than in easy, but without huge buffs that make their units substantially better than yours that also occurred in previous iterations of total war. The details on how battle difficulty works has been very unclear as many Personally, I'm all for difficulty, and I find many races and lords (mostly from total war warhammer 3) too easily overpowered to be fun. summary: i read somewhere that very hard just increases attack strength for BOTH the AI and myself? If so that's why i worship archers. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three A subreddit for the Total War strategy game series, made by Creative Assembly. It's how the A subreddit for the Total War strategy game series, made by Creative Assembly. You may have to register before you can post: click the register link above to proceed. Per page: 15 30 50. As far as battle difficulty goes, I know that the main changes that are made involve mostly morale adjustments. Ulstan. OP asked how the difficulty levels/setting changed things. except for minor differences like archers using fire arrows on elephants/low morale troops to rout I played (Ramses) on default hard preset with max battle difficulty. If so using PFM or RPFM it'd be under: campaign_difficulty_handicap_effects_tables now depending on what you're doing it goes as follows: AI: -1 = easy, 0 = normal, 1 = hard, 2 = very hard, 3 = legendary A subreddit for the Total War strategy game series, made by Creative Assembly. Sep 8, 2019 @ 5:40am Difference between difficulty levels in Warhammer II? Why isn't there a pop up window to show players how each campaign and battle difficulty actually affect the player and the AI? Does anyone have a link or just explain the bonuses and penalties of I'm not entirely sure why this is the recommended setting. :\ Might as well abandon that project. Total War: ATTILA > General Discussions > Topic Details. Factions will expand a little bit faster at higher difficulty AFAIK, but killing you if you border them is their priority. lol. Enemy factions on the campaign map get some boosts to income and shit, allowing them to make more and bigger armies/units but the balance around those units in battle doesn’t change. PuttBlug. There are five Total War: Warhammer III difficulty options to choose from when players start the strategy game‘s campaign, but the menu does a poor job of explaining the actual differences Hi everyone, A couple of weeks ago I began a Romani campaign on VH/VH, without realising that VH battles can be outrageously unbalanced. And is there any difference in AI in Legendary or is In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER. steampowered. As difficulty level increases, the player will often see less income, lower public order and diplomatic penalties. Difficulty settings generally depend more on the player and how good they are If you are am experiecned and skilled veteran of ETW then you should find that hard or very hard is best suited for you. Total War: MEDIEVAL II - Definitive Edition > General Discussions > Topic Details. Sep 19, 2016 @ 3:17pm Perfect A subreddit for the Total War strategy game series, made by Creative Assembly. Alas, ain't no buffs/debuffs list for difficulty levels in patch notes The patch notes don't have a list of buffs, they give breakdowns in the relevant areas. WRE is a different animal. Do any titles actually change the tactics used by the AI? Don't forget that warhammer sees a lot of balancing and is still balanced to this day, the other total war games weren't updates as much and not as frequently. And lastly goodluck For Total War: Shogun 2 on the PC, a GameFAQs message board topic titled "what is changed on diff levels of difficulty". However after awhile and me capturing a couple of settlements the AI started counterattacking with endless spam of stacks. so for me not being able to pause upped the difficulty considerably, and A subreddit for the Total War strategy game series, made by Creative Assembly. markeason. They rely on giving them bonuses to stats (battle) or income (campaign) to make it "harder". mdcpaladin At 'hard,' the AI usually gets techs much quicker than you can. Damnit I've been working on a list of what seems to be the differences for the last few days now. Can someone explain to a beginner all the differences in difficulty levels I find the AI to be more faithfull on the higher difficulties and more prone to randomly declaring wars on the lower difficulties. It was pretty boring from the start till the end. If you play with one of the Italy factions so You will have all the italins factions ally with you and then the game will be easy again. 10-05-2004, 16:23 #16. You can adjust the battle difficulty separately once you start a campaign but a quick google search reveals nothing specific about what battle difficulty does in RTW2. Beginner : Normal / Normal Average/good player : Hard / Hard Veteran total war : VHard / VHard or legendary Difficulty level Total War: MEDIEVAL II - Definitive Edition > General Discussions > Topic Details. Is the game intentionally balanced for that? If so, why? To my mind it's an absolutely awful setting. I play in very hard difficulty and its makes the game a bit harder. For the changeling, I agree that the fact that you technically can't lose the campaign takes away a lot of the challenge, however I wouldn't ask for it to be completely modified. There is a variable for the difficulty-based auto-resolve multiplier, but A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. It's as good as disabling diplomacy. Even with a full stack army I can't attack a city defended by 10 average infantry units, I have to wait for them to sally. . I used to play legendary in other TW games and Pharaoh feels very Total War: WARHAMMER II > General Discussions > Topic Details. Difference between different combat difficulty levels? Gameplay Question Does the easier combat difficulty spawn less enemies per encounter? Or how are the easy, normal and hard different from each other? A subreddit dedicated to Total War: Shogun 2, an RTS by Creative Assembly Members Online. As far as I know, in the classic RTW, the difficulty settings wont adjust the stats of the solidiers save for morale. Nerdragefitness Total War: WARHAMMER III - Total War: WARHAMMER III - Hotfix 4. Total War game files A subreddit for the Total War strategy game series, made by Creative Assembly. Total War: Shogun 2; Difficulty levels in Shogun II; If this is your first visit, be sure to check out the FAQ by clicking the link above. In the original RTW, the difficulty level for battles only made it so that enemy units had better stats (mostly just morale I think? I don't remember exactly). At the start of the first turn the maintenance costs for units on Normal/Normal settings is: The unit stats are hard-coded in the data files and so will always appear the same no matter what difficulty levels you play the game at. I went back and tested this in Re: The actual differences among different difficulty levels You may benefit from a search of the forum, because you can be sure find a lot of existing information on this topic. We've had some discussions about difficulty levels, since we play on different single-player difficulty levels and thus have to negotiate when we play multiplayer. Campaign difficulty = Higher difficulties: Allies more likely to betray, huge bonuses to income for enemies, your agent success lower, enemy's higher. The AI tends to receive bonuses to recruitment capacity, troop morale and public order. I think its a teenage A subreddit for the Total War strategy game series, made by Creative Assembly. " The AI doesn't actually alter its tactics, it just takes more time to rout/kill - this has led to some really stupid, borderline immersion-breaking scenarios, where low tier units can hold off, The ace move for difficulty is upping the campaign difficulty but leaving the battle difficulty at normal. I wouldn’t go higher than hard to start if it A subreddit for the Total War strategy game series, made by Creative Assembly. From my testing in custom battles with generals dueling eachother far away from units(not affecting them), when equal units clash, the ai unit gets nearly twice the kills and is about 150% to 200% more efficicient and tanky than your equal counterpart. Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch. Medium : good for very slow players that like periods of peace now and then. After that the ashigaru spam the computer did was easy enough to counter. the 4 levels give you or the ai different bonuses(for battles morale and A subreddit for the Total War strategy game series, made by Creative Assembly. I have hated this type of "advanced AI" since battling the Hojo hordes playing Shogun. However, Palamedes has said in a blog that this is not true in M2TW and that A subreddit for the Total War strategy game series, made by Creative Assembly. I posted a link to an article which amongst other things explains how the difficulty levels will change your experience. However, the simple answer to your question is that the AI factions get monetary bonuses on the harder campaign levels and tend to like you less. I conquered everything I wanted without much of resistance. Date Posted: Feb 18, 2015 @ 3:59pm. Unlike the modern titles, Rome 1 doesn't really tell you anything ingame about what the difficulty levels change, but thanks to some community research, we know some things about it. No it doesn't provide exact figures, but it still helps to address the OPs question. somebody has done some pretty detailed testing unit vs unit on different difficulty levels ( sorry can't remember the thread but kudos to whom it may concerN) and the general gist seemed to be. Every Age of Empires nowadays has deeper strategic and build orders than this. Used to play a lot of RTW before Question for you history buffs - based on your expereince with the game/knowledge of history, in this period etc - which difficulty setting do you find is the most realistic or bring the most realism to the game? I obviously want something challenging, but A subreddit for the Total War strategy game series, made by Creative Assembly. it literally just multiplies it by 2, 3, 4, or 5 for the different difficulty settings. I'm in wh2 mortal empires, normal difficulty and never noticed this, peope A subreddit for the Total War strategy game series, made by Creative Assembly. Very Hard: Kamikaze AI. Total War: Warhammer’s unique feature compared to most of Creative Assembly's other games is that it has distinct races that offer very different methods of play. Hello fellow PC warriors, I had a question about the Total War series, with Empire in particular, about difficulty levels and how they affect gameplay. There are five difficulty levels for the campaign and four for battle mode. I thought it increased AI morale and lowered my units morale, etc? 2. My preferred difficulty level is Hard/Hard. Jun 7, 2019 @ 12:07pm Difficulty level What exactly does Very Hard change? Does it make RNG even worse in terms of successfull agent interactions? the AI's production capacity is increased and they can build to maximum size quite easily in comparison to [Steam Guide] Campaign Difficulty Differences with Details. There is also massive differentiation between the different races, and each of the playable races will feel as if you are playing a different game, as all of the races come with a unique gameplay feature created exclusively for them, while unit rosters, buildings and technology trees When starting a new campaign you have the option to adjust difficulty of battles and the campaignIm curious what exactly changes if I increase the difficulty? For example, if I increase the difficulty of battles, does it make the AI better? Or does it just nerf my units' stats ( accuracy, morale etc)? And campaign mode, I noticed one thing when the difficulty is The difference between levels of difficulty is not so apparent as it was in RTW. I play with Spata and I after I beat the stronges faction From my experience with previous TW games, battle difficulty has really only done one thing - ramp up the cheats (morale, melee stats) for AI units to make the battles "more difficult. On lower difficulties they just declare war for the sake of declaring war. for your Windows user account to the Medieval II Total War folder. Harder to trade make peace or ally. 0. And even then my Triarii still get dominated by heavy peltasts and levies. So, I was hoping that there is A subreddit for the Total War strategy game series, made by Creative Assembly. As a veteran, you need five minutes to get into it. Very Hard - AI receives very strong bonuses to morale in addition to stats. Battle This page covers the different difficulty levels across the Total War: Warhammer games. The AI gets some bonuses to I used to play on Normal Campaign difficulty with Very Hard Batlle difficulty, but it seems like the enemy's units break too easily in battle and the enemy never takes the offensive on me in the campaign map.
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