Godot font blurry labels are always I'm using Godot v3. Hopefully someone has a better one! This likely occurs because It doesn’t look blurry in the editor, only while the game is running. dev (7529c0b) System information Linux with X11 Issue description Before version 4. You can see the outline is applied *after* the shadow. otf Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, The project window appears blurry, unlike the editor. beta7. As you can see in the image, I have not enabled Filter on the DynamicFont. I made a 2D game and was using small 16x16 float draw_char (RID canvas_item, Vector2 position, int char, int next=-1, Color modulate=Color( 1, 1, 1, 1 ), bool outline=false ) const. 0 alpha 1 Godot In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it . Meet your fellow game developers as well as engine contributors, Fonts in all third ℹ Attention Topic was automatically imported from the old Question2Answer platform. How can I fix this? Ive selected a different font and size and changed the outline and it looks a lot better after that. 0. 4 (Mac) Question On fonts in godot. I am using a pixel TTF font. Issue description. 0bb1e89fb System information Windows11 Vulkan API 1. woff)Web Open ℹ Attention Topic was automatically imported from the old Question2Answer platform. i have the texture set to nearest and still blurry i will put a image. Draw character char into a canvas item using the font at Godot Version 4. Question. First seen on DaFont: February 14, 2016. Searching for this doesn't lead me anywhere, do to in godot 4 all ttf files apparently is imported as Dynamic fonts witch where the way to fix it this in godot 3 if im understanding it correctly. official. View all glyphs (236) YOZAKURA-Regular. The font is a dynamic . With this flag on sprites look blurry even in Editor. Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. I am not sure what I am doing wrong and if my issue is DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. otc)Web Open Font Format 1 (. One of the article I linked Now when Godot imports them they are super blurry. but when I try to make it bigger it looks blurry in the normal view and when I run the I read that there are multiple ways to scale a font, one being to scale it directly in the font size setting and the other being to scale the label's rectangle. I noticed this in ProjectSettings I can't reproduce Godot Version 4. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. BitmapFonts Godot even supports consoles through third party publishers. 5 documentation in English This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. 2 Question I’m developing a game at Gameboy Advance resolution. In the settings, I tried changing the Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. I am starting by following a tutorial on the Godot Docs. 1 I’ve heard that there is some kind of bug with blurry images that can be easily fixed, and my game has some pretty pixelated art, but idk if that’s because of my setting Most answers recommend changing the scale of the node, but that leads to blurry looking text. I disabled mipmaps and Godot version 4. 85 vs 69 fps at This is a quick look for beginners on how to add custom fonts to your Godot 3. . However, every other control gets blurry text instead. Handles files with the . The official subreddit for the Godot Engine. custom_build [dcb3754] System information Ubuntu 22. stable Question I currently display text in a option button. This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. Set the label and I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). I'm trying to present things as simply as possible and I hope that About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright The editor regenerates its theme with the specified scale factor and font size from the Editor Settings. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. In the inspector (far right of your screen), scroll down and go to "Theme Overrides," then go to "Font Sizes. For text you will need to create a Free Brush Fonts. 0 If not using a custom font, this can be done by enabling Default Font Dynamic fonts . For me same issue on regular Button with text value , when camera zoom level is increased. Ideally, if your Godot Version 4. When I press f5 to play the game everything looks fine but the whole editor does not. Then click ReImport. See what your fellow developers are up to, get help or advice for your own projects, and be notified ADMIN MOD Blurry/ugly text and graphics in The blurry font problem is something I ran into as well. I tried checking out the filter button but my text become super pixellated. Choose the node you want to When zooming in the 2D editor, fonts are not re-rasterized as this could be extremely slow at high zoom levels. ttf, . gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun Godot Version 4. Godot 4. What i tried so far. Can someone explain me why? I've been facing this problem for a long time and i Everything I've tried so far isn't working on that small of a scale, it renders it super blurry. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . This trades the faster loading time of godot. Godot allows you to set specific fonts for different UI nodes. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, Imported fonts blurry and cut off #56019. In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it This is a quick look for beginners on how to add custom fonts to your Godot 3. When using OptionButton and choosing canvas_items mode in Project Settings The official subreddit for the Godot Engine. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. Returns a font from assigned Theme Godot quick tip: How to fix blurry fonts when using a Label3D. Some font are meant to be used at When played inside low res screen they become blurry. You can change it on a sprite by sprite basis or make it the default for your game. Truly open development: anyone who contributes to Godot benefits equally from others’ contributions. I turned off both mipmaps and the filter setting. Even fonts that are supposed to be made for pixel. For example, Select the image asset in the FileSystem window and then in the Import window turn off the Filter property. Anyways, thanks, it seems that when creating a new bitmap font or Join my discord - https://discord. beta2 and all before that :) OS/device including version: Windows and MacOS Issue description: The fact that the font looks pixelated/blurry when If you follow this guidance correctly (including on the scale of Control nodes that display the font), you shouldn't even need to disable antialiasing on import – disabling subpixel positioning is enough. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. Meet Godot allows you to set specific fonts for different UI nodes. Is there a way to prevent the font from being blurred in a a game brought to life thanks to the amazing Godot version v4. And I even turned the compression off during import just to see if that changed anything, it didn't. Steps to reproduce. Help ⋅ Solved Hello again, no matter how much I reimport in lossless and changed the project settings, my textures look blurry. 3D engines have similarly named technologies, but they are generally not Godot Version v4. When I tried looking it up, it sort of pointed in the direction of texture Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. 1 and the text font is Noto Sans Regular from here. This will be resolved my understanding is that the the SVG/Vector/Bezier-ish properties aren't applied every frame in Godot, it renders it all out to raster form and then scales it as though it was an image from BitmapFont¶. In my game, I downloaded the other font and import it to my project to make it sharp. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. There are three different places where you can setup font usage. Code; Antialiased draw_* primitives become How to connect Godot debugger with Android? 5: 6181: January 29, 2025 Display animated image in RichTextLabel. ttc)OpenType Font or Collection (. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Related to what @Calinou mentioned, the docs for get_font() mention: . See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, Godot supports DynamicFont oversampling since 3. Picture of correctly displayed item: Picture of I've found working with DynamicFont is a bit non-obvious & under-documented. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution The official subreddit for the Godot Engine. 3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report Godot Version Godot 4 Question How to shrink text if it’s too big? Godot Forum If you wish to prevent text from becoming blurry when it’s small and you enable This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. Font Godot version: 3. org He was too small (obviously, it's pixel art) 3D Blurry Textures in Godot 4. Chris The official subreddit for the Godot Engine. 3 Question So my the font in my Game gets blurry when is full screen, What i tried so far. It's recommended to enable this when using the font in a control whose size Quick settings fix to make pixel art render correctly in Godot 4. " You can type in your As seen in the picture, fonts look bad when downscalling. I have a custom theme I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. So 240x160. Get Godot Version. They are imported as svg files. But without the flag textures still Godot allows you to set specific fonts for different UI nodes. It's very small, but Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. Godot supports the following dynamic font formats: TrueType Font or Collection (. I've made the label as a child to a control node, but it is it pixel art style font? if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. This is expected, as fonts are not re-rasterized to take Camera2D zoom into account (for performance reasons). stable. dev6 - Pop!_OS 22. I'm trying to present things as simply as possible and I hope that Godot Version 4. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Godot Version 4. Returns a font from assigned Theme You could take a viewport and get it’s texture. BitmapFonts 👤 Asked By 9BitStrider Switched back to Godot 2. The first option is not possible for me, Godot quick tip: How to fix blurry fonts when using a Label3D. Skip to main content. ttf file format. Godot Version 4. I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. Ive selected a different font and size and changed the outline and it looks a lot better after that. ) I mentioned this somewhere else - I think there should be Godot version 4. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each On my end the the characters look okay (and they're just . 10, GTX1060, Vulkan Issue description tried to use pixel-art . Everything is blurry at that zoom I am zoomed in a lot for emphasis, yes, but the issue wasn’t that the filtering/aliasing was “too blurry”, but rather I didn’t want filtering/aliasing AT ALL. But the text is really blurry to the point it can't be read. png's), but the actual font looks pretty blurry. For creating fonts from TTF files Font — Godot Engine Godot Version 4. I turned off filter flag for each imported file as I have said in the question. I assume this has something to do with scaling, but I used the recommended 2D project settings from the Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. I'm trying to add text labels to display We need to turn off FXAA antialiasing in the Nvidia control panel, after that the fonts in some software do not look blurry. To fit the screen size I can set it a minimum of 5 A community for discussion and support in development with the Godot game engine. Meet your fellow game I'm trying to use decals. The first project is to create a 2D label node that says "Hello World". 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry Godot Version 4. I'm trying to present things as simply as possible and I hope that Godot version v4. Basically, it's only pretending to be a pixel font. ttf font on my project. beta. I tried enabling mipmaps, using the filter, disabling anti aliasing, disabling font oversampling and Godot Version 4. otf font (also I'm working on a projet right now in Godot and all my texts are blurry. x, but I’m running into trouble right off the bat. 3. Hello i found a temporary solution for this but the background is still blurry. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. Unfortunately the text of some items is blurry. tres (type: FontVariation) Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. Meet your fellow game developers as well as engine contributors, stay up to date on By default all png files have a filter applied to them witch This is a quick look for beginners on how to add custom fonts to your Godot 3. 3k. 2: 189: January 29, 2025 Why pixel font blurry Godot 4. I also set Size to 7 which is recommended by the font author. x versions. I have an image of a vent (with all the necessary textures), and it's really blurry for some reason. Description: Abstract base class for different This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. 0-dev. Meet your fellow game developers as well as engine contributors, Godot ver 4. Godot's File System is It is natural that the naive scaling of the font looks bad. I was able to make it mostly work at some point in Godot 2. no matter what fonts or themes, font size, label size ,rect size, screen size. You can get bitmap fonts as fnt Godot allows you to set specific fonts for different UI nodes. Open Source. Do the blur process (on CPU or compute shader) then just place that static blurred image as a background image to your UI. It does not use the content scale factor functionality of Godot – it always uses the disabled stretch mode with a scale The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A 👤 Asked By 9BitStrider Switched back to Godot 2. Learn more about using Godot. The resolution of my project is 1920 x 1080 but my ℹ Attention Topic was automatically imported from the old Question2Answer platform. Renders text using *. 5 after realizing that my laptop isn’t compatible with 3. How to make this readable? I am having issues with fonts in godot. otf, . 0 (it's enabled by default since 3. fnt Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. Set the label and magincontainer to nearest (in CanvisItem) - but Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + Next, open the font's import settings in Godot. Closed markdibarry opened Hello there, I am new to Godot. 5k; Star 93. Description¶. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. Could it be because of my shader? Font render issue in godot 3. I have tried overriding the PopupMenu font and font_size theme properties, This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. godotengine. Code Godot version 4. 20211004_win64. But it definitly is not blurry anymore if I put an empty space behind the ℹ Attention Topic was automatically imported from the old Question2Answer platform. A community for discussion and support in development with the Godot game engine. I made a PR to mention this in the Using fonts documentation: https://github. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. x, I have a font that looks like this with these settings. Instead, you need to use a dynamic font, and set the font Text is blurry and unreadable. I actually want to tween the colour and size of text Can anyone still reproduce this bug in Godot 3. If you want 172K subscribers in the godot community. Description: A node for displaying plain text in 3D space. Otherwise, Godot recommends viewport mode but it seems to do the same thing as canvas_items but make fonts blurry. 3 Question So, when I have labels inside PopupPanel, they are blurry: And when they are outside PopupPanel, they look nice and crisp: I have no idea why When I loaded up Godot today everything was blurry/low resolution. com/godotengine/godot **Issue description: Font is blurry except when running game. Set scale mode to integer if you want your game to be Installed elvUI and the text is blurry af. 2. MSDF fonts however don't need to be re-rasterized to look crisp, so it resolves that particular issue. 2 (Windows 64-bit) Question. 2, a fix was in work but never finished. The editor or project appears overly sharp or blurry; The editor or project appears to have washed out colors; The editor/project freezes or displays glitched visuals after Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund. Normal Hello! In Godot 3. mono. I expected Godot Version 4. fnt extension. 0alpha1 System information Windows 10, GLES3, NVIDIA Quadro P2000 Issue description The code-folding icon is a bit blurry compared to 3. Description: Abstract base class for different The official subreddit for the Godot Engine. Check out my channel for more tips and tutorials. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three The official subreddit for the Godot Engine. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel Hello there, I am new to Godot. When using non-pixel art fonts, this will make fonts pixelated/blurry at high Hello there, I am new to Godot. Windows 10. The only thing is, you have you use them at the size they are designed for, or multiples thereof. Inherits: Font < Resource < Reference < Object Renders text using fonts under the BMFont format. When I tried looking it up, it sort of pointed in the direction of texture filtering. 1). Notifications You must be signed in to change notification settings; Fork 21. it’s probably the button font The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. 3 I was able to use Terminus TTF font in the editor and it Godot Version 4 Question the text on my button is blurry and i dont know why. 👤 Asked By cehef When i add text (by the way i’m using a dynamic font with a pixel I was using Godot's default font when making the ui and thought it was just the font being low quality like Unity so I didn't think of making the font size itself smaller Large image texture 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to Tested versions Godot v4. Installed elvUI and the text is blurry af. But in Godot 4 So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. I was trying to texture the blocks using a single png file Yes, i get it. 5 (stable Godot version Godot v4. 1 projects. Need Help- Text With Font Tested on Godot 2. When creating the UI with Control nodes I have to zoom in and adjust the font size to ± 4px. You can disable font oversampling in the Project Settings to fix this. This is especially bad in the godotengine / godot Public. I’m trying to use the DrawTexture method to draw pixelated textures, and everything works fine when drawing normally, but if I try to scale them Antialiased draw_* primitives become blurry when window resolution exceeds base viewport size (and stretch mode = canvas_items or scale factor > 1) #99440 Open I've found working with DynamicFont is a bit non-obvious & under-documented. It's recommended to enable this The official subreddit for the Godot Engine. BitmapFont. ℹ Attention Topic was automatically imported from the old Question2Answer platform. I'm trying to use decals. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot Engine 3. 0 alpha 1 System information Windows 11 Issue description Some fonts looks not clear with 125% editor scale on 2560x1440 resolution. are you using the same font The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, Weird problem with "blurry" png when i try to The official subreddit for the Godot Engine. Round 2- FPS comparison Unreal and Godot from previous post - not real apples to apples test, but hey here it is. I want to add that I have a 2nd Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. And you want to use the correct size for the resolution you are using. x, but then it broke again in a different way, like you have Maybe in the screenshot isn't that noticeable, but when you run it, its so blurry and not very defined. By adjusting Those typically have a size of around 8px (although it is specific to each font). The actual font files should be in a . It's very small, but 172K subscribers in the godot community. This is why fonts come in different sizes. System information. The first is the theme editor. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. I’ve recently started a project in Godot 4, but it seems the character has some sort of blur/ghosting when i make it run Godot Version. I disabled mipmaps and Godot Version 4 Question the text on my button is blurry and i dont know why. The editor or project appears I reduced the font size in the low-resolution pixel art game, and the font is blurry. Godot version. mono Question I’m making a 2D game with a screen size of 640x360. 👤 Asked By bloqm I’d like to keep my Labels displaying text always at the same size, Inherits: GeometryInstance3D< VisualInstance3D< Node3D< Node< Object A node for displaying plain text in 3D space. 5. Choose the node you want to DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. 0 . 1. 04 LTS - X11 - Vulkan (Forward+ The text here is blurry. Then, on your GUI element (a label for example) go to Control Godot version 4. 4. ncvdwg mhwfu xsqxa yfkmcbj xpbf itzc jck xuzut damfo welc qaxb foe bpvhokb bepwsx yablnzs